![]() ![]() A lot of my game nights throw a lot of people together that don't otherwise know each other, so I start with a party game before breaking into smaller groups. I don't love party games, but I pull this one out as an icebreaker. But we usually play 2 or 3 questions and then start over, unless we already plan to play more than once (which I personally prefer not to do).īut, no, I don't house rule this one. ![]() New players tend to focus too much on being right and bet too conservatively. I also find that it gets better when most or many are experienced with the game. In this case, 6 is the absolute minimum and it's best with 8 or 10 people. Single players or teams of more than 2 haven't worked as well. Here is a fan-made UK-centric set as an example. If you are interested there have been efforts by some fans to create culturally converted questions/answers. Though I don't know that the question set will ever be as culturally agnostic as you or I would like, we're definitely trying to get it as close as we can. I will say that with the next edition of Wits & Wagers the questions do lend themselves toward more universal subject matter, as we're able to bring in questions about internationally recognizable brands (Marvel and Lord of the Rings, for instance), the sciences, etc. Frankly, I think a lot of this comes from the relative insulation of Americans culturally from the rest of the world, but that's about as political I want to get - it's just something we have to heavily consider. As someone currently writing questions for the next couple of editions I can tell you that it is exceedingly difficult to find subjects in which everyone in the world has the same touchstones. But expanding the statistic worldwide introduces a heavier burden of knowledge (of views about animal ownership and felines in particular amongst the major world cultures) on the player. You personally understand this implicitly because those questions talking about the US are already mostly outside of your cultural knowledge. I have a good idea, but when we expand that worldwide we eliminate the cultural touchstones important to the accessibility of the questions. One example I like to give is about the percentage of US households that own a cat. There are many facts that seem universal and agnostic at first, but actually become less accessible when you broaden the scope. The original vision of the game was to ask questions which almost anyone could answer. It's tough to do this and still make it accessible. ![]()
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